Saturday 8 February 2014

Knights of Pen and Paper - Class - Knight

Knight

Knights are well-trained martial masters who use a combination of muscle and strategy to win battles. They are capable tacticians, and dislike running into battle without a plan. They usually fight for honor and justice, rather than hire themselves out for rewards.

Unlock by complete quest from sunset castle.

Knight Class
Knight Attribute
Atk : 2
Health : 9
Magic : 2
Threat : 4
Initiative : 3
Critical : 2%
 
Knight Skill

Combat Skill
Combat Skill (passive) : Trains night and day raising 3% critical and 5% hp returned from attacks. Raises Physical res. by 1%

Defensive Strike
Defensive Strike : Deals a 20% critical chance attack and reduces 50% of damage taken until next turn. (MP:2)

Dragon Blood
Dragon Blood : The knight attacks and steals 20% hp of its damage. (MP:2)

Frontline
Frontline : The knight gets on the frontline. Raises threat to 5 (33%) for 3 turn(s) and raises Physical res. by 2% (MP:4)


Saulo In Knight


Here are the gears that available to Knight.
  • Weapon
  • Armor



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Friday 7 February 2014

Knights of Pen and Paper - Class - Bard

Bard

The bard is a standard playable character class in many editions of the Dungeons & Dragons fantasy role-playing game. The bard class is versatile, capable of combat and of magic (Divine magic in earlier editions, arcane magic in later editions). Bards use their artistic talents to induce magical effects. The class is loosely based on the special magic that music holds in stories such as The Pied Piper of Hamelin, and in earlier versions was much more akin to being a Celtic priest or a Norse Skald, although these elements have largely been removed in later editions. Listed inspirations for bards include Taliesin, Homer, Will Scarlet and Alan-a-Dale.

Unlock by complete quest rescue bard from sunset castle.

Bard Class
Bard Attribute:

ATK : 2
Health : 8
Magic : 4
Threat : 3
Initiative : 1
Critical : 1%

Bard Skill

Dissonance
Dissonance : An unstable tone combination that deals 1-3 magical damage to all targets. (MP:3)

Harmonic Movement
Harmonic Movement : The bard plays a harmonic note that heals a friendly target and himself for 10 hp. (MP:4)

Octavarium
Octavarium : The bard sings a song that heals 3 hp every group member for 2 turns. (MP:3)

Power Chord
Power Chord: The bard plays the root note of the chord raising your group's attack by 2 for 5 turns. (MP:3)

Bard Class Woofie

Here are the gears that available to warrior.
  • Weapon
  • Armor



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Thursday 6 February 2014

Knights of Pen and Paper - Class

Class

A character class is a fundamental part of the identity and nature of characters in the role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by his or her chosen class; choosing a class is one of the first steps a player takes in order to create a player character. A well-rounded party of characters requires a variety of abilities offered by the diverse classes in the game.




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Knights of Pen and Paper - Class - Hunter

Hunter

A Hunter (also known as Ranger, Scout or Tracker) is an archetype found in many fantasy fiction and role-playing games.

Hunters are usually associated with the wisdom of nature. Hunters tend to be wise, cunning, and perceptive in addition to being skilled woodsmen. Many are skilled in stealth, wilderness survival, beast-mastery, herbalism, and tracking. Archery and (often dual-wielding) swordplay are common to rangers, though there are many instances where rangers use a variety of weapons, skills, and sometimes magic or have a resistance to magic.

Unlock by complete the collect apple quest at default village.

Hunter Class

Hunter Attribute:

ATK : 3
Health : 7
Magic : 2
Threat : 2
Initiative : 10
Critical 3%

Hunter Skill

Bull's Eye
Bull's Eye (passive) : The hunter focuses on the target. Raises 5% critical.

Concentrate
Concentrate (passive) : Takes longer to aim. Raises 1 on your attack at cost of -1 initiative.

Heart Shot
Heart Shot : Aims for the heart, damaging your target and bleeding it with -40% of your attack for 1 turn. (MP: 1)

Volley
Volley : A great volley of arrows that deals -30% more damage on a target plus four more foes. (MP:2)

Hunter Class Hugo



Here are the gears that available to Hunter.
  • Weapon
  • Armor



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Knights of Pen and Paper - Class - Rogue

Rogue

The Thief, Scoundrel, or Rogue is a character class in many role-playing games, including Dungeons & Dragons, Final Fantasy, World of Warcraft and many MMORPGs. Thieves are usually stealthy and dexterous characters able to disarm traps, pick locks, spy on foes, and perform backstabs from hiding.

Thieves are usually capable of melee or ranged combat, and tend to be focused on dodging attacks rather than withstanding damage. They often attack by dual-wielding daggers or with other small one-handed and/or concealable weapons, relying on speed and rapid strikes rather than sheer damage output. Thieves usually have a stealth ability, allowing them to disappear from sight, often this is combined with attacking an unaware or flanked opponent to inflict high damage.

Thieves are usually restricted to the lighter armors, leather and the like. While thieves typically cannot practice magic, they might use scrolls or magic items in some games; if neither options are available, then technical gadgets are used. In most fantasy settings, smaller and more agile fantasy races (like elves, gnomes and hobbits) are particularly suited for the thief class.

Rogue Class
Rogue Attribute:

ATK : 3
Health : 7
Magic : 2
Threat : 3
Initiative : 4
Critical : 3%

Rogue Skill

Concussion Blow
Concussion Blow : Deals a +10% attack and disables your target for 1 turn. Lowers physical res. by -2% (MP:3)

Double Strike
Double Strike : deals a double attack for -40% attack on each stab. (MP:1)

Poison
Poison (passive) : Poisons your weapons dealing extra 1 damage on every hit.

Vanish
Vanish : Vanishes in the shadow reducing your threat and raises your critical in 5% for 2 turns. (MP:2)

Rogue Class Ms. Goldberry

Suggestion:

Put Ms. Goldberry into Rogue class will make her become the main attack power of the team. With additional XP, will make her grow faster than others. Should level up concussion blow, but don't over level this skill otherwise your player will run out of MP too fast. Concussion blow is important, this will disable target, lower physical resistant. Another two skills should level up is double strike and poison.

Here are the gears that available to warrior.




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Knights of Pen and Paper - Armor

Armor

In some role-playing games, armor class (abbreviated AC) is a derived statistic that indicates how difficult it is to land a successful blow on a character with an attack. It represents either a character's protective equipment, ability to dodge attacks, or a combination of the two.

In Knights of Pen and Paper, Armor is a piece of gear with attribute and regenerate HP or MP.

Click on the class below to view what armor is available for them.



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Knights of Pen and Paper - Weapon

Weapon

Most role-playing games require the player to use weapons to defeat enemies.

In Knights of Pen and Paper, Weapon is grear with attribute and increase percentage of stats.

Click on the class below to find out more about weapon that are available for the class in the game.



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Knights of Pen and Paper - Armor - Rogue

Armor for Rogue

Here is the list of armor that are available for the Rogue class player.

Clothes
Clothes is Rogue's basic armor.

Rogue Clothes
 Rogue Clothes. +5 Health 2% mana steal
Craft for 150 Gold

Camo Armor
Camo Armor +10 Health 4% mana steal
Craft for 300 Gold

Assassin's Armor
Assassin's Armor +15 Health 6% mana steal
Craft for 450 Gold

Dragon's Armor
Dragon's Armor +25 Health 10% mana steal
Craft for 600 Gold



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Knights of Pen and Paper - Weapon - Rogue

Weapon for Rogue

Here is the list of weapon that are available for the Rogue class player.

Knife
Knife is Rogue basic weapon.
 
Dagger
 Dagger. +5 Atk +2% Crit
Craft for 150 Gold

Blood Dagger
Blood Dagger. +10 Atk +4% Crit
Craft for 300 Gold

Beast's Tooth
Beast's Tooth. +15 Atk +6% Crit
Craft for 450 Gold

Dragon's Tooth
Dragon's Tooth +20 Atk +10% Crit
Craft for 600 Gold



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Knights of Pen and Paper - Merchant - Blacksmith

Blacksmith

Success Rate and The Number of Grindstone that needed in order to upgrade the Blacksmith

Level 1 : 35% (5 Grindstone)
Level 2 : 40% (13 Grindstone)
Level 3 : 45% (25 Grindstone)
Level 4 : 50% (42 Grindstone)
Level 5 : 55% (65 Grindstone)
Level 6 : 60% (93 Grindstone)
Level 7 : 65% (125 Grindstone)
Level 8 : 70% (162 Grindstone)
Level 9 : 75% (205 Grindstone)
Level 10 : 80% (253 Grindstone)
Level 11 : 85% (305 Grindstone) 
Level 12 : 90% (363 Grindstone)
Level 13 : 95% (425 Grindstone)
Level 14 : 100% (493 Grindstone) 
Level 15 : 100% (565 Grindstone)
Level 16 : 100% (642 Grindstone)
Level 17 : 100% (730 Grindstone)
Level 18 : 100% (830 Grindstone)
Level 19 : 100% (920 Grindstone) 
Level 20 : 100% (1000 Grindstone) 

Each Grindstone cost 25 Gold, in order to upgrade the blacksmith from level 1 to level , you will need gold.

Steps to upgrade Blacksmith

In order to upgrade the Blacksmith, you need to collect XP for your blacksmith. Successfully craft a weapon or armor and give Grindstone to blacksmith will increase the XP of blacksmith.

Blacksmith Experience

Grindstone
You can buy the Grindstone from the store with the price of 25 Gold.


None of my players can use it? Just ignore this warning, our players can't use it, but the blacksmith need it.
Buy Grindstone

Visit the Blacksmith and click Up button.
Blacksmith before improve
If you have Grindstone in your inventory, you will receive this prompt. Click Yes button to upgrade the blacksmith. If you don't have Grindstone in your inventory, you will get the warning below.

Improve Blacksmith

Blacksmith warning
Once you confirm to give Grindstone to blacksmith, you will see the XP bar is filling. Once this bar is full, the blacksmith will be upgraded and the bar will be reset.

Blacksmith Improve
You can find detail about weapon and armor at the links below.

Knights of Pen and Paper - Weapons
Knights of Pen and Paper - Armors



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Wednesday 5 February 2014

Knights of Pen and Paper - Class - Paladin

Paladin

Paladin is loosely based on the Knight Templar paladins of medieval romance, as a holy knights for good and virtue, and usually, but not always, imbued with angelic or godly powers.

Paladin Class
Paladin attribute:

ATK : 2
Health : 9
Magic : 2
Threat : 4
Initiative : 3
Critical 1%

Paladin Skill

Devotion
Devotion (passive) : The light gives you strength. You gain extra 5 hp and extra 1 (100%) threat.

Flash Heal
Flash Heal : A flash of heal that heals yourself for 10 hp. (MP: 3)

Holy Shield
Holy Shield : A shield that reduces 50% of taken dame for 2 turn(s). (MP: 3)

Leader Strike
Leader Strike : A direct strike that deals 3 divine bonus to attack and raises your threat to 40 (100%). (MP: 1)

Paladin Class Rocker
Suggestion :

Add Rocker as Paladin, so that he got extra health. Add all point to Devotion and Leader Strike. This will build up Rocker as a shield for the team. When the player has the highest threat level among the team, he will draw most of the enemy's attention. So that most of time you just need to take care one player health instead of whole team health. With Leader Strike, each strike will increase threat level too. I use paladin as shield for the team.

Here are the gears that available to warrior.



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Knights of Pen and Paper - Armor - Paladin

Armor for Paladin

Here is the list of armor that are available for the paladin class player.

Wood Shield
First Armor for Paladin. No Attributes.

Small Shield
Small Shield. +10 Health. +2% resist all
Craft for 150 Gold

Buckler
Buckler. +20 Health. +4% resist all
Craft for 300 gold

Tower Shield
Tower Shield. +30 health . +6% resist all
Craft for 450 Gold

Royal Barrier
Royal Barrier. +40 Health +10% resist all
Craft for 600 Gold



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